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  • A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters
    一种与外观无关的三维角色面部重定向技术流程

    ChangAn Zhu,Chris Joslin

    Computer animation and virtual worlds. 2024 Nov-Dec;35(6):e70001. DOI:10.1002/cav.70001

  • Split & Join: An Efficient Approach for Simulating Stapled Intestinal Anastomosis in Virtual Reality
    分割与连接:一种在虚拟现实中模拟肠吻合的高效方法

    Di Qi,Suvranu De

    Computer animation and virtual worlds. 2023 Nov-Dec;34(6):e2151. DOI:10.1002/cav.2151

  • An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics
    一种高效的动态点算法在线实时虚拟环境中的基于线的力反馈碰撞检测中的应用研究

    Anderson Maciel,Suvranu De

    Computer animation and virtual worlds. 2008 May;19(2):151-163. DOI:10.1002/cav.224

  • Accurate nonrigid 3D human body surface reconstruction using commodity depth sensors
    使用商用深度传感器进行精确的非刚性三维人体表面重建

    Yao Lu,Shang Zhao,Naji Younes et al.

    Computer animation and virtual worlds. 2018 Sep-Oct;29(5):e1807. DOI:10.1002/cav.1807

  • Simultaneous Estimation of Elasticity for Multiple Deformable Bodies
    多个可变形物体的弹性同时估计

    Shan Yang,Ming Lin

    Computer animation and virtual worlds. 2015 May-Aug;26(3-4):197-206. DOI:10.1002/cav.1649

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