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  • Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment
    直面你的恐惧——用于恐怖症治疗的虚拟现实严肃游戏及生理分析研究

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    IEEE computer graphics and applications. 2025 Jan-Feb;45(1):67-75. DOI:10.1109/MCG.2024.3497672

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    实用型增强现实眼镜的现状与未来展望

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    IEEE computer graphics and applications. 2025 Jan-Feb;45(1):56-66. DOI:10.1109/MCG.2024.3491532

  • Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects
    任意文化遗产物体的自主三维数字化技术

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    IEEE computer graphics and applications. 2025 Jan-Feb;45(1):76-83. DOI:10.1109/MCG.2025.3528178

  • Evaluating the Impact of a Constructivist Approach to Treemap Literacy
    构造论方法对树图文献的影响评估

    Elif E Firat,Chandana Srinivas,Colm Lang et al.

    IEEE computer graphics and applications. 2025 Jan-Feb;45(1):139-147. DOI:10.1109/MCG.2024.3475188

  • Empowering Communities: Tailored Pandemic Data Visualization for Varied Tasks and Users
    赋能社区:针对不同任务和用户的定制化疫情数据可视化系统

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    IEEE computer graphics and applications. 2025 Jan-Feb;45(1):130-138. DOI:10.1109/MCG.2024.3509293

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